It’s a shame too, since the game has such a bright, colourful, and endearing feeling to it. While the physics are interesting and the core gameplay is fun enough, I just didn’t feel like I really wanted to come back to it all that much. The slightly larger issue I have is that I’m not sure how much replay value the game will hold after a bit. I felt like this is a bit misleading and will probably annoy quite a few gamers. I have a few other gripes that are far less important than a gameplay issue like this, like the fact that there is a “Shop” button on the main menu that takes you to the Xbox Marketplace instead of an in-game one. This issue may or may not affect other Xbox players, but it plagued my time with the game and left an awful taste in my mouth. This stage becomes nearly impossible when the game freaked out and jumped while trying to move around. One of the Survival levels burdens the player with a super speedy descent on several of the blocks they need to place. I’m not completely sure why, but I often noticed the game jittering and forcing my block to shoot down the screen faster than I could react, causing me to fail more levels than I care to count. With varied modes and different ways to try them, there is a decent amount of variety. The gameplay is simple, allowing the mind to figure out the best way to build the required tower. I actually enjoy these modes and the gameplay quite a bit. The difference in the Endless Trials version is that the laser slowly rises, allowing you to keep building as long as you are careful and make your tower sturdy. In the Trials variation, the blocks used to construct the tower are predetermined, so planning is important. Finally, there’s the Puzzle mode that gives the player a unique base to build off of while staying below the laser that looms above. With only three hearts, it’s easy to see how the Trials version (opposing mage) and Endless Trials version (no mage) can become difficult in a short time. For each block (or group of them) lost, a heart is taken away. Survival requires careful planning and quick wit as the player creates a tower without losing any blocks. The Endless version of this is the unique game mode found only in the Xbox release, which simply has players race against an ever rising fail line in order to see how high they can stack their tower. In Race, the player will have to reach a certain height requirement in the given time, often being harassed by an opposing mage. In single player, these modes are available in Trials and Endless Trials variations. There’s Race, Survival, and Puzzle, all of which can be played either alone or in multiplayer. There are three modes to keep in mind, each with their own ways to win. Some of the effects the magic can have include tying blocks together with vines, covering pieces in shrubs that conceal them, destroying the last tetrimino placed, and embiggening the brick being placed. Whether Light or Dark, magic can completely change a match. No matter the case, players will often need to keep in mind one other thing: magic. Sometimes this means making a tall stack, while other times it means making the shortest or sturdiest. This changes from mode to mode, but the big takeaway is to make your tower the way the game wants. In any given mode, the player will be given blocks (random or predetermined) to twist and stack to reach a certain goal. You may be wondering how you make stacking tetrominos competitive, but it’s actually quite simple. Add to this that the entire experience takes on a sort of competitive feel, and you can see how the game would be an obvious choice for puzzle lovers that like to show their skill. These mechanics alone make this game far more difficult than I had expected when I first saw it. Unlike Tetris however, Tricky Towers lets players place pieces in hectic and awkward ways, mostly due to the physics that affect them. With its challenging puzzle gameplay, the game has players use tetromino blocks to stack giant towers. Besides simply releasing on the platform, this title also has a unique mode only found on the console, but more on that later. New to Xbox, we’re talking about Tricky Towers today. Reviews // 15th Oct 2017 - 6 years ago // By Tyler Schurwan Tricky Towers Review
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